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 Johnplayer's server suggestions *Re-Updated*

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Johnplayers
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PostSubject: Johnplayer's server suggestions *Re-Updated*    2/2/2013, 11:19 am

Here is my suggestions, I found it was more of a rant this time.

Note these suggestions can be updated from time to time.

A more efficient teleportation system:
 
Re organize the skill area:
 
Reducing useless shit:
 
Leveling:
 
Training and bosses:
 
Weapons and armor:
 
PK:
 
week calender:
 
Veng:
 

These are my suggestions, note that I am not saying oh Rage do this all in one day, I'm trying to say we could maybe add these one by one throughout the year. I'll probably start updating this forum again!

Thanks for all the feed back guys, I really enjoy it.


Last edited by Johnplayers on 7/2/2013, 10:00 am; edited 6 times in total (Reason for editing : I like editing my suggestions.)
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PostSubject: Re: Johnplayer's server suggestions *Re-Updated*    2/2/2013, 2:22 pm

1. I won't be adding dungeoneering
2. I would have to reset characters or there'd be inflation due to people who have already joined
3. No
4. I like that idea
5. Maybe, but I think people have enough trouble with combat as it is
6. No
7. I already have a layout for a quest, but I just haven't put it into action yet
8. Would lag up server like crazy (at least it would with how i envision the code to look like
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PostSubject: Re: Johnplayer's server suggestions *Re-Updated*    2/2/2013, 2:32 pm

1. I don't mean dungeoneering I mean just how it gets you 138 combat.
2. Real runescape has done xp updates and more and didn't reset characters.
3. It's a pretty good idea.
4. I know it is.
5. They can suck it up and give starter more food.
6. Yes, we deserve something for having to put up with you for so long. :p
7. Maybe have players make up a quest layout?
8. I love lag.

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PostSubject: Re: Johnplayer's server suggestions *Re-Updated*    2/2/2013, 2:37 pm

pretty good ideas.
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PostSubject: Re: Johnplayer's server suggestions *Re-Updated*    2/2/2013, 2:38 pm

I know right,

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PostSubject: Re: Johnplayer's server suggestions *Re-Updated*    2/2/2013, 2:40 pm

*cough terrible cough*
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PostSubject: Re: Johnplayer's server suggestions *Re-Updated*    2/2/2013, 2:47 pm

Dick, Those awful words better be sarcasm.

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PostSubject: Re: Johnplayer's server suggestions *Re-Updated*    2/2/2013, 2:52 pm

pfffffffffftttttt i dont do sarcasm.
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PostSubject: Re: Johnplayer's server suggestions *Re-Updated*    2/2/2013, 2:54 pm

DICK!!!!!!!

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PostSubject: Re: Johnplayer's server suggestions *Re-Updated*    2/11/2013, 7:24 am

This has been updated.

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PostSubject: Re: Johnplayer's server suggestions *Re-Updated*    2/11/2013, 12:09 pm

1. Donation system is still there
2. Planning on it
3. Please elaborate
4. If I can figure it out
5. Good idea
6. There was a problem with the stairs, so not possible
7. I'll do it
8. Was planning on it
9. Lamps will only be added if used for ticket system
10. Planning on it as well as herblore
11. Maybe
12. planning on it
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PostSubject: Re: Johnplayer's server suggestions *Re-Updated*    2/11/2013, 12:17 pm

3. More items you may buy all shop npcs located there.
6. Replace the stairs with a teleporter, heh.
9. How about red lamps be high xp which will only be sold in tickets and yellow lamps be low xp lamps and come from a rare drop.

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PostSubject: Re: Johnplayer's server suggestions *Re-Updated*    2/11/2013, 12:27 pm

3. What other items are needed?
6. The way objects are placed would make it look weird and because it's not an initial object there'd be loading problems during the game
9. Still not too interested in having lamps.
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PostSubject: Re: Johnplayer's server suggestions *Re-Updated*    2/11/2013, 12:48 pm

3. HMMM HHMMMMM Maybe actual good armor?
6. I want castle wars!
9. What have lamps ever done to you?

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PostSubject: Re: Johnplayer's server suggestions *Re-Updated*    2/11/2013, 12:57 pm

3. I'll look for some, but dragon is already in the shops.
6. Well, tough luck.
9. A genie tricked me once and I'll never forgive him or his damn lamps
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PostSubject: Re: Johnplayer's server suggestions *Re-Updated*    2/11/2013, 1:02 pm

3. THANK YOU!!!
6. Awh bitch!
9. Nice story?

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PostSubject: Re: Johnplayer's server suggestions *Re-Updated*    2/14/2013, 1:22 am

Rage wrote:
3. I'll look for some, but dragon is already in the shops.
6. Well, tough luck.
9. A genie tricked me once and I'll never forgive him or his damn lamps


LOL!@!@!@

9. tell us about it :DDD bounce
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PostSubject: Re: Johnplayer's server suggestions *Re-Updated*    3/14/2013, 3:36 am

not bad few are ok
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PostSubject: Re: Johnplayer's server suggestions *Re-Updated*    6/21/2013, 7:44 pm

This has been updated, note that my suggestions could change at any given time. Very Happy

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PostSubject: Re: Johnplayer's server suggestions *Re-Updated*    6/23/2013, 4:04 am

For teleports:  I think tabs are easy to use/manage.  They don't waste too much code and making portals for everything would use either the same amount of code or more.

Skill area: I agree that I need to fix some of the stuff there.

Useless Shit: Yea, I agree again.  It's just so time-consuming finding everything and I'm soo lazy.  But I really do need to get to it eventually.

Leveling: Our leveling isn't very easy, but it's not exactly hard either (Except for magic, which I will get fixed) so I feel like we have this one down already

Training and Bosses: I've already added 3 bosses.  Troll general, Boneguard, and Avatar (3 stage boss).  They each have great drops (bandos, armdayl, godswords, special weapon and shield) which are rare and take about 3+ people to kill at a good rate.  KBD will remain the same.  I've also added Iron and Steel dragons which have a chance to drop draconic visage.

Weapons and Armor:  I've edited a lot stat-wise, and the best hits that a normal player can get without any special armor or weps(bandos, godswords and what-not) is around 35 which I think is a good amount of damage.  Then add bandos, dragonfire shield, godswords and all that and you start making it in the 50's.  So I think this is fine.

PK: I agree

Week Calendar:  What for?

Veng: I was thinking about re-coding it to work like the real veng, but idk.
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PostSubject: Re: Johnplayer's server suggestions *Re-Updated*    6/23/2013, 6:10 am

The half of the portals are already made, are they not?

For bosses and training what I meant is switching the npc's up a little and adding realistic drops.

Week calender basically is not for players, of course the timer part maybe, but not the main part of it. It'll be used to auto set days like double xp so you don't have to, I'm pretty sure it's manageable.

Over all rage, just don't be lazy, and maybe lose a couple pounds. Wink
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PostSubject: Re: Johnplayer's server suggestions *Re-Updated*    6/23/2013, 4:32 pm

Lose a couple of pounds? How rude.  I weigh 160lbs and I'm 6'5.  That's incredibly skinny.  Though I will say that I am so intensely out of shape that I could barely manage a half court basketball game to 21 by 1's and 2's
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PostSubject: Re: Johnplayer's server suggestions *Re-Updated*    6/23/2013, 4:56 pm

Told you fatty!!

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PostSubject: Re: Johnplayer's server suggestions *Re-Updated*    7/2/2013, 10:01 am

Updated again, just the weapons and Armor topic really. Because Rage didn't do of them yet. -.-

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PostSubject: Re: Johnplayer's server suggestions *Re-Updated*    7/3/2013, 12:00 am

Johnplayers wrote:
Updated again, just the weapons and Armor topic really. Because Rage didn't do of them yet. -.-

Hmm. I'll have to think about it. I always liked starting out with a good weapon on rsps, but it's not really necessary. I will keep the starter kit the same, but I'll think about switching the starting armor and wep to iron (nobody likes bronze).
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